Connect with us

Hi, what are you looking for?

New Products

68% of U.S. Households Play Computer or Video Games

572108.jpg

Three Percent Increase in Gamer Households Illustrates the Growing Use of Entertainment Software Across All Demographics

Sixty-eight percent of American households play computer or video games, according to new research from the Entertainment Software Association (ESA), which represents U.S. computer and video game publishers. The number of households playing games increased three percent over 2008, illustrating the expanding use of entertainment software across all demographics. The ESA released these findings as part of its Essential Facts About the Computer and Video Game Industry 2009 report during the E3 Expo, the computer and video game industry’s annual trade show.

“This is the new golden age of entertainment software. Our products are now being enjoyed by over two-thirds of Americans,” said Michael D. Gallagher, CEO of the ESA. “As the findings of the 2009 Essential Facts illustrate, more and more Americans across all demographics are now embracing the interactive entertainment experience that computer and video games provide.”

Other findings of the survey include:

  • Forty-two percent of American homes have a video game console;
  • Adult gamers have been playing for 12 years on average, a decrease from 2008, an indication that more Americans are picking up video game controllers for the first time;
  • The average game player is 35 years old;
  • Seventy-seven percent of parents believe that the parental controls available in all recent video game consoles are useful;
  • Almost half of all games sold (45 percent) are rated ‘E’ for Everyone by the Entertainment Software Rating Board; and,
  • Forty-three percent of online game players are female.

In addition, the report includes statistics about the high level of parental involvement in video game play. Sixty-three percent of parents who have children under 18 with a gaming console in the home believe games are a positive part of their children’s lives. Those parents are present when games are purchased or rented 92 percent of the time and report always or sometimes monitoring the games their children play 91 percent of the time.

The research for Essential Facts About the Computer and Video Game Industry 2009 was conducted by Ipsos MediaCT and is the most in-depth and targeted survey of its kind, gathering data from almost 1,200 nationally representative households that have been identified as owning either or both a video game console or a personal computer used to run entertainment software.

The Entertainment Software Association is the U.S. association dedicated to serving the business and public affairs needs of companies publishing interactive games for video game consoles, handheld devices, personal computers, and the Internet. The ESA offers services to interactive entertainment software publishers including a global anti-piracy program, owning the E3 Expo, business and consumer research, federal and state government relations, First Amendment and intellectual property protection efforts.

Advertisement. Scroll to continue reading.

Click to comment

Leave a Reply

Your email address will not be published. Required fields are marked *

Advertisement

Latest Products

SoundPeats H3 with Hear the Difference on Charging Case

New Products

The SOUNDPEATS H3 true wireless earbuds launch at $129 with Snapdragon Sound, LDAC, aptX Lossless, 55dB hybrid ANC, and app-based EQ in a crowded...

TEAC PD-507T CD Transport Open TEAC PD-507T CD Transport Open

CD Players

TEAC's Reference 500 Series PD-507T CD Transport is engineered for audiophiles pairing external DACs with a growing CD resurgence.

Devialet Phantom Ultimate 108dB Opera de Paris Edition on stands lifestyle Devialet Phantom Ultimate 108dB Opera de Paris Edition on stands lifestyle

New Products

Devialet Phantom Ultimate 98 dB and 108 dB fuse next-gen ADH tech with unapologetic French industrial design—because why settle for boring when you can...

Aurzen D1R Cube Roku Smart Projector Aurzen D1R Cube Roku Smart Projector

New Products

The $200 Aurzen D1R Cube brings Roku OS to a 1080p lifestyle projector, but its limited light output holds it back.

Epson Lifestudio Projectors Epson Lifestudio Projectors

New Products

Epson brings a new focus to lifestyle projectors with its new LifeStudio line featuring five models (including a new UST) with prices ranging from...

Acoustic Energy AE1 40th Anniversary Stand-mount Speaker Walnut Front Acoustic Energy AE1 40th Anniversary Stand-mount Speaker Walnut Front

Bookshelf Speakers

Celebrating 40 years, Acoustic Energy’s AE1 Anniversary Edition updates the iconic compact loudspeaker with modern drivers and refined engineering.

Gift Ideas?

Ultra High-end Audio and Video 2025 Gift Guide

Floorstanding Speakers

Ultra luxury hi-fi loudspeakers, audiophile components, and a movie player you have to hear (and see) to believe.

You May Also Like

Advertisement

ecoustics is a hi-fi and music magazine offering product reviews, podcasts, news and advice for aspiring audiophiles, home theater enthusiasts and headphone hipsters. Read more

Copyright © 1999-2024 ecoustics | Disclaimer: We may earn a commission when you buy through links on our site.



SVS Bluesound PSB Speakers NAD Cambridge Audio Q Acoustics Denon Marantz Focal Naim Audio RSL Speakers