Quake III Arena and Quake Mobile Accelerated by PowerVR MBX on Show in Seoul
Latest PowerVR MBX Public Software Development Kit Includes Symbian OS SDK
Seoul, Korea, November 10th 2005: Imagination Technologies, a leader in system-on-chip intellectual property (SoC IP), will be demonstrating both Quake Mobile from Pulse Interactive and Quake III Arena from NoctemWare on the PowerVR-enabled Dell Axim X51v this week at the Korean Games Conference / G Star 2005.
Christien Rioux of NoctemWare has ported the recently-GPL-released Quake III Arena from id Software to Windows CE 4.2 for Pocket PC, utilising its SpeedDemon Windows CE profiler. The latest version (Q3CE v1.1) includes direct support for hardware acceleration through OpenGL ES for the PowerVR-enabled Dell Axim x50v/x51v. Q3CE is currently achieving up to 25 fps on the Dell Axim X50v, and is totally playable.
Said David McBrien, VP business development, Imagination Technologies: “PowerVR-enabled mobile 3D hardware acceleration facilitates advanced levels of 3D gaming performance at low power consumption. We can now show PC games like Quake III Arena and Quake Mobile running at compellingly high frame rates on a handheld device. It’s a stunning demonstration of the capabilities for advanced graphics and gameplay that PowerVR brings to the world of mobile gaming.”
Imagination Technologies is exhibiting and speaking at the Khronos Developer University Room 206, KGC2005 Conference Hall (2nd floor), Korea International Exhibition Center, Seoul, Korea, 10 November 2005. KGC 2005 will place special highlights on online and mobile games, an area in which Korea is playing an especially important role as a pioneer and market leader. See: http://www.khronos.org/devu/locations/seoulnov2005.html.
“Quake III Arena running in the palm of your hand is a testament to the power of Khronos’ OpenGL ES 3D graphics API standard to enable great 3D content on mobile devices,” said Neil Trevett, president of Khronos. “This is a great demonstration that the era of compelling handheld 3D content is indeed close at hand.”
Quake Mobile takes all of the action, levels, weapons, and bad guys from the original PC title and transforms it all into the fastest, smoothest and most intense game ever to reach the Pocket PC. Quake Mobile takes advantage of PowerVR 3D graphics acceleration hardware technology to ensure the best possible graphics. “It’s the first mobile game to replicate a three-dimensional PC experience almost flawlessly”, wrote Avery Score on GameSpot Mobile. Gamespot awarded Quake Mobile as Best Mobile Game of E3 2005.
Quake Mobile is published by Pulse Interactive. See: http://www.pulsemobilegames.com/QuakeMobile.html.
Q3CE is developed by NoctemWare. See: http://www.noctemware.com/q3ce.html.
The PowerVR developer community is empowered by the ‘PowerVR Insider’ Technical Support and Co-Marketing Program. Imagination Technologies offers extensive technical support to ensure optimal compatibility, performance and image quality of game titles, operating systems, middleware, APIs and drivers.
Imagination Technologies has also announced the public availability of its latest SDK and toolset for PowerVR MBX content development. This latest public PowerVR MBX SDK adds support for Symbian OS, the operating system that powers many of today’s most popular smartphones.
The public SDK enables OpenGL ES 1.x application development for PowerVR MBX enabled mobile devices across a wide range of OS including Windows PC Emulation, PocketPC (including the Dell Axim X50v/X51v), Symbian (Version 8.1 and 9.1) and Linux (2.4 and 2.6 Kernels). Symbian OS is supported across ARM Versatile and Texas Instruments OMAP2420 platforms.
Says David McBrien, VP business development, Imagination Technologies: “Our public SDKs enable developers, professionals and enthusiasts alike, to actively create content using PowerVR MBX technology. The latest in our series of public PowerVR SDK releases increases the platforms supported with the significant inclusion of Symbian OS. The great strength of our SDK is a comprehensive developer’s toolset, which is the rocket-fuel behind content enablement for PowerVR MBX devices.”
Tools in the latest PowerVR SDK include a comprehensive model exporter; exemplar demos; PowerVR Texture compressor and compression library; a 3D Studio Max exporter; VGP Vertex Program compiler with detailed performance information (clock cycle counts); and an extensive tools library (including fixed/float point maths, matrix and vertex maths, tangent space calculation, geometry import, software bounding box/transform library, print3D for rendering 2D text on-screen, and texture utilities.)