Remember last March when I mentioned video games you could stream from a server to a thin client? Here's some of what I wrote:
Imagine buying or subscribing to a game online that pipes nothing more than visual information to your local view screen, reconfigures the interface dynamics of the game to match the size and interactive capacity of said interface, then lets you engage at whatever level you like without worrying whether you have the latest graphics processor or sound card or CPU.
"This is likely to never happen," responded one user.
"There is no way that there will be a company that can provide bandwidth of that magnitude," warned another.
Ready for infernal regions to get frosty and battalions of pigs with wings?
Looks like it is going to happen after all, courtesy a little cloud supercomputing wizardry at AMD.
At the Consumer Electronic Show presently unfolding in Las Vegas, AMD divulged ...
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Matt Peckham