Getting More From Your High-Definition Movies
Interactivity is supposed to allow you new possibilities between your TV and high-def movies, but are those features ready for prime time? Plus: The head of Paramount Studios weighs in.
LOS ANGELES -- Interactivity is a hot topic in the world of high-def movie discs right now. The new interactive
Two levels of interactivity are being
Today's Blu-ray players already can handle on-disc interactivity (as in the case of
By contrast, all HD DVD players have an ethernet port and support Interent connectivity. Titles like Universal's
Universal has said that 40 percent of consumers who bought the Heroes HD-DVD disc
The HD DVD camp is heavily promoting the fact that its network-connected interactivity is available today--and certainly
On the other hand, I question whether interactivity is truly meaningful at this point anyway. For instance, Andy Parsons, of the Blu-ray Disc Association,
(Alan Bell, CTO of Paramount, discusses interactivity with PCW
Interactivity is difficult to sell to people. The community aspects of sharing bookmarks and rating collections--the selling points
The same issue haunts the social networking components of Joost.com, the Web TV streaming site. Neither HD DVD nor Blu-ray is anywhere close to achieving the necessary critical mass.
For that matter, movie studios aren't fully primed to offer such connected, interactive features on a large scale either. So far, Universal is leading the pack: It introduced its U-Shop component tied to the release of
Now, I admit: If I were a
Interactivity means development time and development resources. Paramount's chief technology officer, Alan Bell, sat down with me to answer a few questions. Given the emphasis on interactivity during the panel discussion, I found some of his answers intriguing. This summer, both Pramount Pictures and DreamWorks Animation switched from supporting Blu-ray and HD DVD to backing HD DVD exclusively.
PCW: What can you tell me about the direction you see interactivity going in?
Bell: It acts as a safety valve--things that didn't get put into the local disc can be introduced by a connection, such as language tracks and filmographies, and so forth. You have an open-ended capability to enrich the content on the disc. And you can build communities. The whole notion of building a community around activities is where Web 2.0 is going. Interactivity is an essential ingredient. With HD DVD, it's in place as a mandatory factor from the outset, so consumers will have it in their player without having to know to ask for it. And programmers can invest in developing content and ideas that rely on connectivity, having a clear idea of the publishing base.
PCW: Not having to ask for it brings up the point that people likely don't know what to ask for or anticipate asking for when it comes to player-based interactivity. Do you think it's too early for interactivity?
Bell: From a content owners view, the way you program the interactivity is far more simplified if you have more consistency, more predictability, and better interoperability. It's the "keep it simple" principal. We can deliver we want to deliver from the outset, with reliability and the results that we want. The technology being there from the outset is important from day one. It will take time for consumers to become educated on how to use features. People should pay attention that one format--HD DVD--has this in place. The other format [Blu-ray] will undoubtedly get it right. But with HD DVD, those who bought early players don't have to be concerned about whether the future titles that may exploit more of the available features will work on those players. It's a better proposition for the consumers.
PCW: What percentage of the titles you'll be coming out with in the next six months will have connected interactivity on them?
Bell: We haven't made any predictions on interactivity.
PCW: You mention investment. All of this interactivity is going to cost money to sustain from a studio perspective--and raises the question of how long studios will maintain the communities. For example, you put a disc in your player that's four or five years old--will all of the vaunted connectivity extras and community still be available?
Bell: Life is going to get more complicated and costly, even as it brings these added opportunities for studios to bring their content out in different ways. It will be common sense:
Melissa J. Perenson, PC World
